Pet Companions 1.2.1 – Area guide & balance update
New
- Area guide: the Expedition Leader has a second tab and the camp a "Loot" switch – for every area the exploration stage, the companions that fit and all loot by stage. Finds show up once you found them there, locked areas tell you which biome to see
- Allay: give it an item like a vanilla allay – it then only collects that item and keeps it when sent away; right-click with an empty hand takes it back
- Dolphin "Bow wave": boats go up to 60 % faster on water
- Villager "Village Elder" instead of Hero of the Village: up to 35 % lower prices at all villagers, who gain twice the experience from your trades; "Illager sense" instead of Luck: raiders nearby glow through walls
- Elder guardian "Keeper of the deep": enemies underwater glow, guardians charge their beam at you half as fast; mining underwater up to 1.5× land speed, also with Aqua Affinity
- Cat "Cat's eye": phantoms leave you alone · Mooshroom "Soup healing": stews heal you at once
- Blaze "Fire jumps over": a burning enemy that dies ignites enemies next to it · Polar bear: no slipping on ice, full speed on snow and ice
- The axolotl heals you while you are wet (water or rain)
- Companions avoid hazards like other mobs – lava, fire, cacti, berry bushes, powder snow; the ghast stays behind you instead of blocking your shots
- New logo in the mod list
Balance
- Training, seal tasks, gifts and shared experience no longer progress while you are AFK; farms and loops are capped
- Boss fights: the wither, elder guardian, warden and Ender Dragon count for everyone who damaged them
- Seal tasks reworked: farmable epic and legendary tasks need more, too easy ones are harder (panda, polar bear, mooshroom, villager, blaze), tributes follow rarity
- Experience needed follows rarity, also on expeditions (epic and legendary gain fewer levels there)
- Combat: blaze and ghast shoot faster, ghast ranged bonus +35 %, axolotl +50 % in water, wolf +25 %, ocelot now stronger than the cat, warden armor up to 25 %, bloodlust up to 5 s
- Training: vitality depends on the companion's health, gift training stops where it no longer helps
- Resistances need damage relative to the companion's health; level 3 reduces the damage by 90 % instead of making it immune
- The villager companion's shop is no longer pricier than normal villagers; everyday goods 8 times a day
- Expedition Leader: the price depends on the time left and the area's exploration stage
Fixes
- The allay no longer loses the item it carries and no longer collects other players' death drops
- Companions no longer hurt villagers, tamed animals or player-built golems
- The villager companion fights zombies instead of panicking; the piglin brute keeps its target
- Swimming, mining and item tasks can no longer be farmed with currents, pistons or droppers; a whole bamboo stalk counts for the panda
- Milk no longer removes companion effects; swapping companions mid-fight no longer chains emergency abilities
- Gold handed to a piglin with right-click counts as a barter
- Technical: the mod ID is now "petcompanions" – worlds and progress stay as they are